Constrained Synthesis of Textural Motion for Animation
Shmuel Moradoff and Dani
Lischinski
Abstract
Obtaining high quality, realistic motions of articulated
characters is both time-consuming and expensive, necessitating the development
of easy-to-use and effective tools for motion editing and reuse. We
propose a new simple technique for generating constrained variations
of different lengths from an existing captured or otherwise animated
motion. Our technique is applicable to textural motions, such
as walking or dancing, where the motion sequence can be decomposed into
shorter motion segments without an obvious temporal ordering among them.
Inspired by previous work on texture synthesis and video textures, our
method essentially produces a re-ordering of these shorter segments.
Discontinuities are eliminated by carefully choosing the transition
points and applying local adaptive smoothing in their vicinity, if necessary.
The user is able to control the synthesis process by specifying a small
number of simple constraints.
Published at The Visual Computer, 20:253-265, June 2004.
Results
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